./jerome{m}

~/Home.md · hub · 2 min · updated

Hello, netrunner.

// principal engineer · real-time graphics · typed languages

I’m Jérôme Mahuet. By day, I’m a Principal Engineer working on the systems behind a social-media analytics product. Off the clock, I’ve built tiny worlds, interpreters, and games to understand how things work from the inside.

This is the backup of my brain: part notebook, part graphics lab, part neon-lit alley. Expect rough edges, useful detours, and the occasional glitch that teaches me more than a flawless run.

Play in the labs · Explore experiments · Browse notes

A monochrome cyberpunk cityscape illustration

Time moves in one direction, memory another. We are that strange species that constructs artefacts intended to counter the natural flow of forgetting.

― William Gibson, Distrust That Particular Flavor11Wikipedia · Distrust That Particular Flavor

activity · 12 months

2,023 contributions on GitHub in the last year

now building

Deus Ex in the Browser — Rebuilding Unreal Engine 1 from the Original BitsThe original 2000 Deus Ex running in a browser tab: a JavaScript package reader, a Rust interpreter compiled to WebAssembly, three.js on WebGL2, and the game's own DLLs as the oracle.JavaScriptRustWebAssemblythree.js updated

newest notes

  1. Byte Lab
  2. Spectrogram Lab
  3. Intro Lab
  4. Chiptune Lab

49 pages · 55k words · 19 islands · since 2012

About me

I’m a Principal Engineer at Iconosquare, based in Limoges, France. My professional work sits at the intersection of software design, technical direction, scalable backend and frontend systems, and mentoring.

My personal work leans toward real-time graphics, voxel worlds, and typed languages. I like moving between the high-level shape of a system and the low-level details that make it feel alive: C and Raylib, OpenGL, learning notes on Vulkan and OCaml, Rust, and Haskell.

The labs

Tools that run right here, each keeping what you make in its link: paint a picture you can hear, write a chiptune, dither a photo, make a demoscene intro.

Find your way around

  • Labs — tools that run on the page and share by link: dithering, chiptunes, demoscene intros, spectrograms
  • Experiments — small projects in graphics, games, interpreters, and playful tools
  • Notes — a digital garden of rendering references, voxel techniques, and language experiments
  • Now — what I’m focused on lately
  • Reading — the books on my desk
  • Resume — career history, skills, and selected projects
  • How this site works — the Obsidian, design, and publishing colophon

notes

  1. Wikipedia · Distrust That Particular Flavor↩