Hello, netrunner.
// principal engineer · real-time graphics · typed languages
I’m Jérôme Mahuet. By day, I’m a Principal Engineer working on the systems behind a social-media analytics product. Off the clock, I’ve built tiny worlds, interpreters, and games to understand how things work from the inside.
This is the backup of my brain: part notebook, part graphics lab, part neon-lit alley. Expect rough edges, useful detours, and the occasional glitch that teaches me more than a flawless run.
Play in the labs · Explore experiments · Browse notes
Time moves in one direction, memory another. We are that strange species that constructs artefacts intended to counter the natural flow of forgetting.
― William Gibson, Distrust That Particular Flavor11Wikipedia · Distrust That Particular Flavor
activity · 12 months
2,023 contributions on GitHub in the last year
now building
Deus Ex in the Browser — Rebuilding Unreal Engine 1 from the Original BitsThe original 2000 Deus Ex running in a browser tab: a JavaScript package reader, a Rust interpreter compiled to WebAssembly, three.js on WebGL2, and the game's own DLLs as the oracle.newest notes
49 pages · 55k words · 19 islands · since 2012
About me
I’m a Principal Engineer at Iconosquare, based in Limoges, France. My professional work sits at the intersection of software design, technical direction, scalable backend and frontend systems, and mentoring.
My personal work leans toward real-time graphics, voxel worlds, and typed languages. I like moving between the high-level shape of a system and the low-level details that make it feel alive: C and Raylib, OpenGL, learning notes on Vulkan and OCaml, Rust, and Haskell.
The labs
Tools that run right here, each keeping what you make in its link: paint a picture you can hear, write a chiptune, dither a photo, make a demoscene intro.
Byte LabSee inside any file
Spectrogram LabPaint a picture and hear it, or drop a sound and see it
Intro LabA demoscene intro maker in the browser
Chiptune LabA four-channel chiptune sequencer in the browser, in the shape of the Game Boy's sound chip
Dither LabAny picture or video into dithered pixel art, in the browserFind your way around
- Labs — tools that run on the page and share by link: dithering, chiptunes, demoscene intros, spectrograms
- Experiments — small projects in graphics, games, interpreters, and playful tools
- Notes — a digital garden of rendering references, voxel techniques, and language experiments
- Now — what I’m focused on lately
- Reading — the books on my desk
- Resume — career history, skills, and selected projects
- How this site works — the Obsidian, design, and publishing colophon
Contact & links
notes




