./jerome{m}

~/Home.md · hub · 2 min · updated

Hello, netrunner.

// principal engineer · real-time graphics · typed languages

I’m Jérôme Mahuet. By day, I’m a Principal Engineer working on the systems behind a social-media analytics product. Off the clock, I’ve built tiny worlds, interpreters, and games to understand how things work from the inside.

This is the backup of my brain: part notebook, part graphics lab, part neon-lit alley. Expect rough edges, useful detours, and the occasional glitch that teaches me more than a flawless run.

Explore experiments · Start with Deus Ex · Browse Notes

A monochrome cyberpunk cityscape illustration

Time moves in one direction, memory another. We are that strange species that constructs artefacts intended to counter the natural flow of forgetting.

― William Gibson, Distrust That Particular Flavor11Wikipedia · Distrust That Particular Flavor

activity · 12 months

1,252 contributions on GitHub in the last year

now building

Deus Ex in the Browser — Rebuilding Unreal Engine 1 from the Original BitsThe original 2000 Deus Ex running in a browser tab: a JavaScript package reader, a Rust interpreter compiled to WebAssembly, three.js on WebGL2, and the game's own DLLs as the oracle.JavaScriptRustWebAssemblythree.js updated

About me

I’m a Principal Engineer at Iconosquare, based in Limoges, France. My professional work sits at the intersection of software design, technical direction, scalable backend and frontend systems, and mentoring.

My personal work leans toward real-time graphics, voxel worlds, and typed languages. I like moving between the high-level shape of a system and the low-level details that make it feel alive: C and Raylib, OpenGL, learning notes on Vulkan and OCaml, Rust, and Haskell.

Tonnochi Road in Hong Kong, rendered by the Deus Ex browser runtime

Deus Ex in the browser runs the original 2000 Deus Ex in a browser tab, straight from a local install. A JavaScript reader parses the Unreal Engine 1 packages, a Rust interpreter compiled to WebAssembly runs the game's own bytecode, three.js draws it on WebGL2, and every translated piece of the engine has to match the original, checked against its DLLs in an emulator and against the running game.

2026 · JavaScript · Rust · WebAssembly · WebGL2

Read the Deus Ex write-up · Or start with Raym

Find your way around

  • Experiments — small projects in graphics, games, interpreters, and playful tools
  • Notes — a digital garden of rendering references, voxel techniques, and language experiments
  • Now — what I’m focused on lately
  • Reading — the books on my desk
  • Resume — career history, skills, and selected projects
  • How this site works — the Obsidian, design, and publishing colophon

notes

  1. Wikipedia · Distrust That Particular Flavor↩