# ==Résumé== <p class="doc-sub">// Jérôme Mahuet — Principal Engineer</p> Based in ==Limoges, France==. Principal Engineer with more than a decade of experience designing and scaling backend and frontend systems, with a soft spot for functional programming and highly typed languages. - [Email](mailto:[email protected]) - [Website](https://jeromem.dev) - [GitHub](https://github.com/Rydgel) - [X](https://x.com/rydgel) - [Malt](https://www.malt.fr/profile/jeromemahuet) ## Summary I have spent more than a decade at Iconosquare, moving through senior engineering, backend leadership, and development management into a Principal Engineer role. I work across architecture, software design, technical direction, and mentoring for scalable backend and frontend systems. That continuity gives me both the long view of an evolving product and the hands-on context needed to make pragmatic technical decisions. ## Experience ### Iconosquare — Principal Engineer <font style="font-size: 13px;"><strong>January 2026 — present</strong> · France</font> Leading technical direction across scalable backend and frontend systems. Focused on software design, architecture, and mentoring engineers to deliver products that empower brands with social media analytics. ### Iconosquare — Head of Development <font style="font-size: 13px;"><strong>2025 — 2026</strong> · France</font> Oversaw the development team, aligning engineering execution with product strategy. Drove technical decisions, hiring, and cross-team collaboration. ### Iconosquare — Backend Lead Engineer <font style="font-size: 13px;"><strong>2024 — 2025</strong> · France</font> Led the backend guild, shaping the API serving web and mobile apps. Focused on performance, reliability, and evolving the platform architecture. ### Iconosquare — Senior Software Engineer <font style="font-size: 13px;"><strong>Jun 2014 — 2024</strong> · Région de Limoges, France</font> Contributed to the growth of Iconosquare’s social media analytics platform from a young product into a mature SaaS. Worked across backend services, data pipelines, and frontend features. ### Statigram — Senior Software Engineer <font style="font-size: 13px;"><strong>2012 — Jun 2014</strong> · France</font> Helped build an early social-media analytics platform for Instagram. Worked with the Facebook API, data analytics, and distributed architectures designed to scale with the product. ### Tripnity — Software Engineer <font style="font-size: 13px;"><strong>2009 — 2012</strong> · France</font> Web development with PHP, MySQL, JavaScript, and jQuery. I joined Tripnity as a Software Engineer Intern (2008 — 2009) for my final-year internship. ### Orange — Technical Support Staff <font style="font-size: 13px;"><strong>2006 — 2009</strong> · France</font> Technical support on telecommunications and internet services, alongside my engineering studies. ## Education ### 3iL Ingénieurs — Bachelor of Engineering (BE) <font style="font-size: 13px;"><strong>2006 — 2009</strong> · France</font> ## Projects This is the short list. [[Experiments/Index|Browse the experiments project hub]] for the visual index, covers, descriptions, and links. - [[Fake Images Please]] — A little placeholder images generator (2012). - [[Monkey language interpreter made in Rust|Monkey Rust]] — An interpreter for the Monkey programming language, written in Rust (2017). - [[Raym - Interactive Terrain Generation with Marching Cubes|Raym]] — Interactive Terrain Generation with Marching Cubes, built with C and Raylib (2025). - [[Flappy Bird in Haskell]] — A Flappy Bird clone written in Haskell (2015). - [[A not so classic Chip8 emulator|A 3D Chip8 Emulator in C++]] — A Chip8 emulator with a 3D twist (2017). - [[Game of Life in Haskell]] — Conway’s Game of Life, Haskell edition (2016). ## Skills **Languages** — TypeScript, JavaScript, Rust, Haskell, Python, Scala, C, C++, PHP **Frameworks & runtimes** — Next.js, Laravel, Symfony, Ruby on Rails, Flask, jQuery **Systems & infrastructure** — Kubernetes, Docker, Distributed Systems, Software Infrastructure, Performance Engineering, AWS, Analytical Database (ClickHouse) **Graphics & low-level** — OpenGL, SDL, Raylib, 3D, Compilers, Lexers, Parsers **Engineering** — Software Design, Technical Leadership, Scalable Web Applications, Software Engineering Practices **Other** — Unix, Git, HTML5, CSS, XML ## Languages - French — fluent - English — fluent --- Back to [[Home]] · see what I am up to on [[Now]] · browse the [[Experiments/Index|project hub]] · read the [[Notes/Index|Notes]].