#gpgpu
// 3 pages tagged #gpgpu · every tag
- Compute shaders
Using the GPU for general work — workgroups, shared memory, barriers, and the things they're actually good at. - GPU-driven visibility for large worlds
Keeping scene visibility, LOD selection, and indirect draws on the GPU without losing correctness. - Marching Cubes on the GPU — count, scan, emit
A practical GPU pipeline for turning a scalar field into variable-length triangle output.