./jerome{m}

~/tags/ray-tracing · tag · 1 min · updated

#ray-tracing

// 2 pages tagged #ray-tracing · every tag

  • Spatial acceleration structures note
    BVHs, k-d trees, octrees, and uniform grids — how to find things in 3D space without looking at everything.
  • Sparse Voxel Octrees note
    Compressing voxel worlds with octrees and ray-casting through them directly on the GPU.