#raylib
// 3 pages tagged #raylib · every tag
- Raym — Interactive Terrain Generation with Marching Cubes
A real-time interactive terrain generation and modification system built with C and Raylib, implementing the Marching Cubes algorithm for smooth voxel-based terrain. - From Brush Stroke to Mesh — Real-Time Voxel Terrain Editing in C
The complete edit loop behind a sculptable Marching Cubes terrain — picking, density updates, dirty chunks, remeshing, and GPU hand-off. - Raylib 3D rendering
Using Raylib for 3D — cameras, meshes, models, shaders, rlgl, and the corners worth knowing about.