./jerome{m}

~/tags/shading · tag · 1 min · updated

#shading

// 2 pages tagged #shading · every tag

  • Normals for Implicit Surfaces note
    How to recover stable, smooth normals from scalar fields, finite differences, and gradients — including chunk boundaries and transformed spaces.
  • Physically Based Rendering note
    The microfacet BRDF, metal/dielectric split, and the practical tricks that make PBR actually tractable.